![]() ![]() Also his “Monster” status helps a lot, as it makes him immune to “Killing Blow”, “Stomp” and “Thunderstomp”, while he himself dishes a lot of hurt, and works on enemy’s morale with Deathclaw’s “Bloodroar” (3D6 or 4D6 with discarding the lowest result. Suddendly, the Empire recieved a Bloodthirster-level character, that can wreak shit like nobody’s buisness, which is really nice and certainly evens the Empire’s chances against top players, such as Glottkin, Nagash and, to a certain degree, Tyrion from the third “End Times” installment. Yes, that means a maximum of 40 ATTACKS can be dealt by The Empire’s Lord and Saviour. Other than that, his only other magical item is the Essence of Ghal-Maraz, an upgraded hammer of Sigmar, that wounds automatically and deals a D3+1 Multiple Wounds with no armour saves allowed. Just like old self, he possesses a solid 3+ AS and 4+ Ward, given to him by his Silver Seal. His special rules remain generally the same, but now he’s also “Stubborn”. ![]() The only stat that’s kinda “meh” is his Toughness (5), but other than that he is simply awesome. Of course let’s not forget about his S6 “Thunderstomp” attack. With 9 Wounds, I 7, WS 7, S6 and whooping 10 ATTACKS he is a literal close combat beast. Just by looking at his statline it gets clear that Uber-Franz will be able to trash most opponents and units in CC without much of a fuss. Let’s take a look at the Embodiment of the Lore of Heavens, the guy who just couldn’t stand and watch Altdorf being polluted by Chaos and Undead, and decided to clean his city single-handedly… with a hammer.Īnd a copious ammounts of being stylish as fuck His Imperial Majesty and his loyal mount now have a combined profile, something rather common in the “End Times” and, if the rumours are true, one of the mainstays of the upcoming 9th Edition of WFB. Karl Franz has returned and he’s one, nasty motherfucker with a statline and special abilities that put him on par with the strongest units and characters in the whole game. Karl Franz Ascendant, The Emperor Returned I can definetly see him used in most Chaos armies nowdays, and not only those with a strong Nurgle theme. As a Sorcerer of Nurgle with very good support abilities, he should be placed in a big unit of Chaos Warriors and sent against big, tough infantry blocks who have a hero in their ranks, so he can use those nasty plagues of his. Overall Festus is a decent special character. If the Chaos Sorcerer is victorious, he automatically inflicts D3 wounds against his enemy, that are counted towards the combat result. In the second case, The Gardener of Nurgle can target a single enemy model in base contact, whom then matches his unmodified strength against Festus plus they bot roll a single D6. First one is called “Pestilent Potions” and it either allows Festus to regain a wound at the beginning of each CC turn, or to be used as a weapon. I mean, how often can you possibly roll good enough to turn into a DP?įinally we come to the diseased doc’s magic items. Essentialy, when Festus roll a Dark Apotheosis result on the “Eye of the Gods” table he dosen’t need to past a LD test to become a Daemon Prince. Next we have the “Destined fo Daemonhood” special rule. This is probably the good doctor’s most nasty rule, as it makes the enemy’s life a lot harder when it comes to moving, charging and changing formations, not to mention fighting in cities. This also applies to games that are using the “Streets of Death” special rule, as it turns alleways into dangerous terrain death traps. ![]() First one is the “Gardener of Nurgle” which forces all enemy units to treat difficult terrain as dangerous terrain instead. What truly makes Festus shine however, in his own, ugly way, are his unique rules. Then again, you’re not taking him for his ability to bash skulls, but to support your guys and make your opponents lives as much of a pain, as possible. The merry Apothecary himself is a level 3 spellcaster who has access to the “Lore of Nurgle” and carries his mark, as well as roll on everyone’s favorite “Eye of the Gods” table and has medicore combat stats. Festus is one of those characters who absolutely should be stuck into a unit, as it will benefit greatly from his special rules, these being “Regenaration” and “Poisoned Attacks” granted to him by the “Harbinger of Pestilence” and “Healing Elixirs”. For 320 we essentialy get a beefed up sorcerer of Nurgle with slightly improved statline and some neat special rules. ![]()
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